National Repository of Grey Literature 8 records found  Search took 0.01 seconds. 
Browser Game with Artificial Intelligence
Moravec, Michal ; Volf, Tomáš (referee) ; Bartík, Vladimír (advisor)
Thesis describes design and implementation of a web browser game, which can be played by multiple players via the internet. The main goal is to manage the economy, although players can cooperate (trading) or play against each other (battles). NoSQL database is used for persistent storage of progress, which is also described in the thesis. Apart from human players there are also agents/bots, which play the game autonomously via state machines generated by genetic algorithms. Paper describes design and functionality of either the genetic algorithms, but also the state machines.
User Interface for Web-Based Games
Hlaváč, Martin ; Beran, Vítězslav (referee) ; Hradiš, Michal (advisor)
This thesis describes challenges in designing, developing and testing web user interfaces. It discusses human-computer interaction, communication channels and user interface analogy to the real world. User interfaces can be designed     to be optimal for a specific action or to suite the user. A design of interfaces focused on users utilize methods, such as gamification and improving user experience, which can improve interface usability. User interface development is demonstrated on     web page development. Further, the thesis describes 3 web user interface testing methods. The methods are demonstrated by designing, developing, and testing user interface of a web strategy game.
3D WebGL Game with Physics
Maixner, David ; Starka, Tomáš (referee) ; Horváth, Zsolt (advisor)
This bachlor thesis discusses the possibility of creating games for web browsers. It focuses on making of 3D web graphics using WebGL. This thesis chooses frameworks for easing up the work. The thesis also describes design and implementation of 3D web game with physics with use of selected frameworks. Finally it discusses testing of the application.
Browser Game with Artificial Intelligence
Moravec, Michal ; Volf, Tomáš (referee) ; Bartík, Vladimír (advisor)
Thesis describes design and implementation of a web browser game, which can be played by multiple players via the internet. The main goal is to manage the economy, although players can cooperate (trading) or play against each other (battles). NoSQL database is used for persistent storage of progress, which is also described in the thesis. Apart from human players there are also agents/bots, which play the game autonomously via state machines generated by genetic algorithms. Paper describes design and functionality of either the genetic algorithms, but also the state machines.
Rephrase! - A web game where people show their sentence formulation skills
Hájková, Aneta ; Bojar, Ondřej (advisor) ; Vidová Hladká, Barbora (referee)
Sentence paraphrases are one type of linguistic data, which are difficult to create or extract by machine. They have applications which require many paraphrases per sentence. Aim of this bachelor thesis is to design and create a tool for acquiring of paraphrases that overcomes both these problems. The tool is web game, where required data is provided by players. With this game, we are going to demonstrate the specific problems of paraphrase acquirement and compare our method with different approaches. We will discuss generic obstacles emerging from relying on work of large number of volunteer contributors. At the last, we will show several usages for sentence paraphrases in the field of computer linguistics. Powered by TCPDF (www.tcpdf.org)
User Interface for Web-Based Games
Hlaváč, Martin ; Beran, Vítězslav (referee) ; Hradiš, Michal (advisor)
This thesis describes challenges in designing, developing and testing web user interfaces. It discusses human-computer interaction, communication channels and user interface analogy to the real world. User interfaces can be designed     to be optimal for a specific action or to suite the user. A design of interfaces focused on users utilize methods, such as gamification and improving user experience, which can improve interface usability. User interface development is demonstrated on     web page development. Further, the thesis describes 3 web user interface testing methods. The methods are demonstrated by designing, developing, and testing user interface of a web strategy game.
3D WebGL Game with Physics
Maixner, David ; Starka, Tomáš (referee) ; Horváth, Zsolt (advisor)
This bachlor thesis discusses the possibility of creating games for web browsers. It focuses on making of 3D web graphics using WebGL. This thesis chooses frameworks for easing up the work. The thesis also describes design and implementation of 3D web game with physics with use of selected frameworks. Finally it discusses testing of the application.
Critical factors affecting the business segment of web browser games
Feige, Tomáš ; Gála, Libor (advisor) ; Kafka, Daniel (referee)
This bachelor thesis primarily focuses on formulation of critical success factors affecting the business segment of web browser games. To meet this objective are at first defined web browser games and their position on market of online games, then are described major evolution phases of this market segment on the world's scale and individually on local Czech scale. Another information source used in the thesis are findings brought by the analysis of contemporary web browser games' market -- divided into two separate players' and producers' parts. The critical success factors in the last part of the thesis are then defined by combining all of the previously gathered information with great emphasis on differences between local and foreign web browser games' producers.

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